EODynamics advocacy game
A advocacy game about demining built for EODynamics with BTWOB.
EOD GAME Document
Controls:
- D: Move Right
- A: Move Left
- W: Move Up
- S: Move Down
- T: Command Dog
- F: Place Flag
- Esc: Pause Menu
- 1, 2, 3, 4: Swap Equipment
Equipment:
1: Mine Detector - This tool provides feedback on your proximity to mines. “Show distance to closest detection A distance off 2-3 is basically in front off the player, detects both Mines, UXO and False Positives”.
2: Mine Probe - Use this to detect mines underground and mark them with a flag.
3: Excavate - Unearths buried mines, bringing them to the surface.
4: In-situ Charge - Destroys mines by placing a charge on them and detonating it after a 5-second delay.
T: Bomb Dog - A trained canine companion that can be commanded to sniff out mines or identify false positives in the current lane.
Mines/UXO:
- AT/AV mine: Anti-tank or anti-vehicle mines.
- Mortar: Explosive devices that are often buried or concealed.
- UXO (Unexploded Ordnance): Unexploded military munitions.
- False Positives: Debris or metallic objects that trigger false readings.
Levels/Chapters Basics Description:
1: Basic Tutorial - Learn to identify and destroy mortar targets using the in-situ charge.
2: Landmine Tutorial - Clear a field of landmines using the mine detector, probe, excavator, and in-situ charge.
3: Clearance Missions - Navigate through areas with false positives, utilizing the bomb dog to verify threats and locate both AP (anti-personnel) and AV (anti-vehicle) mines.
Levels/Chapters In-depth Description:
(Level 1: Basic Tutorial)
In this introductory level, players familiarize themselves with the game mechanics. They'll encounter mortar targets and practice using the in-situ charge to safely dispose of them.
(Level 2: Landmine Tutorial)
Moving onto more complex terrain, players must navigate a minefield using the mine detector to detect buried threats. The mine probe comes into play to confirm the presence of mines and mark their locations with flags. The excavator tool allows players to safely unearth mines, while the in-situ charge remains essential for disposal.
(Level 3: Clearance Missions)
This level introduces the challenge of false positives, where metallic debris may mimic the signals of actual mines. Players must carefully deploy the bomb dog to differentiate between genuine threats and harmless objects.
Status | Prototype |
Platforms | HTML5 |
Author | Carl Franzon Uvebrant Gustav Anders |
Genre | Educational |
Made with | Unity |